Recently, after testing “Baldur’s Gate 3”, the technology blogger “Shu Maoshe” said that the optimization level of this game dwarfs many 3A masterpieces!
Many 3A masterpieces have been overturned due to optimization problems, which made many players afraid to pre-order the game.
While Baldur’s Gate 3 isn’t visually stunning and even uses technology that’s been around since the PS4 era, it’s well executed. Its characters look and animate well, even in the heavily voiced dialogue; the combat effects are gorgeous and detailed, and the areas you move through are beautiful.
Shumaoshe also pointed out that “Baldur’s Gate 3” is produced with a self-developed engine, which makes it very valuable today when Unreal Five is popular. Moreover, this work comes with a Vulkan client, so the image quality performance may be improved in the future. For example, replacing SSAO and indirect lighting with ray tracing can bring wonderful effects, even if only adding ray tracing shadows can also significantly improve.
“Baldur’s Gate 3” also provides two modes, DX11 and Vulkan, so players can choose according to their situation. Suggestions from Shumaoshe: If GPU mainly constrains your computer, it is better to choose DX11. If the CPU limits it, it is still recommended to use DX11 because DX11 runs faster when there are many NPCs, and it is only inferior to Vulkan in static scenes; however, Intel graphics card users or users with too old CPUs should choose Vulkan.
The Shumao Society believes that the optimization effect of the official version of “Baldur’s Gate 3” is very good, without any major bugs, which makes many large 3A games pale in comparison. However, they also said that “Baldur’s Gate 3” can do better, such as supporting FSR2 in the first release, fixing some minor problems related to DLSS, etc.